Wednesday, July 24, 2013
A Return to Purple Mountain or a New Journey into an Elder Tunnel?
The title really says it all. While we are waiting for dT&T and the reboot of our main campaign, the boys have decided they would possibly like to revisit Purple Mountain. I see Purple Duck now has levels 1-5 up for sale. This seemed reasonable so I started to do some initial intelligence gathering.
On the other hand, as I do try to learn from my past experience*, there are plenty of other made-for-T&T products that I have acquired and not yet used - Trollszines, Elder Tunnels and other Peryton products, Oaky Wood, and a bunch of stuff from Drivethru. These won't require any long hours of conversion and rewrites. As I write this I think I have sold myself. They could be used to create an interesting mini-setting.
In any case, I hope to post play reports. I will have to recruit my oldest son(s) to do some of the write-ups....
* As I reread some of the old posts about PM and the PDF I started to recall why I stopped playing this after a few sessions in the first place....
Lightning Bug
The Lightning Bug - Just a quick little write up on an example from the rulebook...
MR: 8 (level one); 16 (level two); 32 (level 3); 64 (level 4); 128 (level 5); 256 (level 6); 512 (level 7); et cetera....
Hits Off: Equal to a quarter of its MR in the form of its carapace.
Appearing in flights of 1-20, these look like giant-sized versions of a firefly, flashing bioluminescence in blue, green, red, orange, yellow, and the ultra rare hot pink.
Any spite damage they generate takes the form of a lightning bolt of 1d6 damage for each 6 rolled. This bolt hits the opponent that is most heavily armored in iron or steel. The bolt's color is the same as its bioluminescent flash.
MR: 8 (level one); 16 (level two); 32 (level 3); 64 (level 4); 128 (level 5); 256 (level 6); 512 (level 7); et cetera....
Hits Off: Equal to a quarter of its MR in the form of its carapace.
Appearing in flights of 1-20, these look like giant-sized versions of a firefly, flashing bioluminescence in blue, green, red, orange, yellow, and the ultra rare hot pink.
Any spite damage they generate takes the form of a lightning bolt of 1d6 damage for each 6 rolled. This bolt hits the opponent that is most heavily armored in iron or steel. The bolt's color is the same as its bioluminescent flash.
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