2nd Level Spells
Drop it Like it’s Hot [Conjuration]
WIZ Cost: 8
Range: 50 feet
Duration: 1 combat round
Power Up?: Yes. Double targets for each level.
Description: Target metal rapidly heat up and are dropped by holders. If un-droppable (such as a breast plate or plate mail) they deal 1D6 damage a round.
Panicking Pyre [Communication]
WIZ Cost: 13
Range: 5 feet
Duration: See text
Power Up?: No.
Description: This spell causes any who enter the fire light to flee in terror if their INT, WIZ, and CHR (or MR) are less than the caster’s. This spell requires a fire to be cast on and lasts indefinitely until the fire is extinguished at which point it is dispelled.
3rd Level Spells
Devilish Dancing Blade [Combat]
WIZ Cost: 10
Duration: 1 combat round
Range: Touch
Power up?: Yes. Double duration for each level increase.
Description: This spell causes a weapon to fight on its own using the caster’s adds.
Burning Questions [Clairvoyant]
WIZ Cost: 15
Duration: Instant
Range: Touch
Power Up?: No.
Description: The caster inscribes a yes/no question on a piece of paper then lights it on fire. If it doesn’t catch, the answer is no and if it instantly burns, it is yes.
4th Level Spells
Phantom Steed [Conjuration]
WIZ Cost: 20
Range: Touch
Duration: 1 hour
Power Up?: Yes. Double duration for each level increase.
Description: This spell summons a spectral horse that can be ridden tirelessly until the duration expires.
Ach! Delver Run! [Clairvoyant]
WIZ Cost: 15
Range: See text
Duration: 1 combat round for each caster level
Power Up?: No.
Description: An arrow of light shoots through the dungeon showing the quickest round to the exit from this level.